In The Woods
This project was focussed on VR game design, undertaken during the 2020 lockdown.
The Game concept:\n - Consisting of 3 stages, the game was designed to be a maze but in VR. The player would walk around the paths defined in the maze and collect different coloured keys\n - Each key opened a door of the same colour. (There were three keys)\n - Each door would unlock a new section of the map, where the next key would be found\n - The player would win by reaching the end of the map\n - The player would lose if the "monster" caught up with them.
During development a few issues developed:\n - Movement was again disorienting and challenging to map correctly\n - The "monster" always caught the player (on finetuning the player never got caught)
Details:\n - Game design, NavMeshAgents (movement AI), Collision meshes and Materials editing/creating using Unity game Engine\n - Intractability using C# scripts\n - Models using Blender
June 2020 - July 2020
Abandoned