In The Woods

Consisting of 3 stages, the game was designed to be a maze but in VR. The player would walk around the paths defined in the maze and collect different coloured keys. Each key opened a door of the same colour. (There were three keys). Each door would unlock a new section of the map, where the next key would be found. The player would win by reaching the end of the map. The player would lose if the "monster" caught up with them.

This project was focussed on VR game design, undertaken during the 2020 lockdown.

;
;

The Game concept:\n - Consisting of 3 stages, the game was designed to be a maze but in VR. The player would walk around the paths defined in the maze and collect different coloured keys\n - Each key opened a door of the same colour. (There were three keys)\n - Each door would unlock a new section of the map, where the next key would be found\n - The player would win by reaching the end of the map\n - The player would lose if the "monster" caught up with them.

During development a few issues developed:\n - Movement was again disorienting and challenging to map correctly\n - The "monster" always caught the player (on finetuning the player never got caught)

;
;
But the main problem with this project was that the forest itself (the maze) was made from separate models. This enabled the NavMeshAgent of the "monster" to walk through the walls of the maze. Causing player frustration. The player could also leave the maze all together. Utilising a small difference in the collision mesh of each model and the physical model itself. Due to the issues with disorienting players in past projects, I made the movement slower to try and solve the issue. This made the game boring and slow and as it turns out doesn't affect the side effects of movement in the game.\nThis therefore suffered the same fate as a few of my previous projects, development was halted.
I have "deployed" the project as an .apk file (android application), this was to test the game during development. I learnt that to use movement in a VR project I would need to build it for more expensive and more complicated VR system. I couldn't test these iterations of the project. After this I decided not to create a similar project.
;

Details:\n - Game design, NavMeshAgents (movement AI), Collision meshes and Materials editing/creating using Unity game Engine\n - Intractability using C# scripts\n - Models using Blender

June 2020 - July 2020

 

Abandoned