The Office

The player starts off in an office. Where they can close two doors. One on their left and one on the right. 3 characters slowly approach the player taking set paths. The player can turn around (from where they are facing originally) and access a "camera system". Pressing on a "camera" sends the player to the "camera" location in the map to observe the approaching characters. If the character walks into the doors, left and right of the main office, they are sent back to the start of their paths. Using the doors uses up power. If the power runs out or a character reaches the player the game ends. If enough time passes the game is passed successfully.

This project was focussed on VR game design, undertaken during the 2020 lockdown. This game was mainly to test model movement animations and NavMeshAgent pathfinding. The concept is based heavily on FNAF.

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The Game concept:

 - The player starts off in an office. Where they can close two doors. One on their left and one on the right.

 - 3 characters slowly approach the player taking set paths.

 - The player can turn around (from where they are facing originally) and access a "camera system"

 - Pressing on a "camera" sends the player to the "camera" location in the map to observe the approaching characters

 - If the character walks into the doors, left and right of the main office, they are sent back to the start of their paths

 - Using the doors uses up power

 - If the power runs out or a character reaches the player the game ends

 - If enough time passes the game is passed successfully

During development I discovered:

 - That moving between each "camera" was very disorienting for players

 - That the difficulty of the game was not suitable for players and needed fine tuning

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The animations were very challenging to work with/on, especially as I created the models. This and the quick demotivation for this particular project, caused me to halt development.

I have "deployed" this project as an .apk file (android application). This was only to test the game. Unfortunately, this project was not completed. Even so I did learn a few things from this experience. Mainly that my execution of the project as a whole was overly complicated and unnecessary. I may pick up/start a project similar to this in the future with this new insight.
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Details:
 - Game design, NavMeshAgents (movement AI) and Materials editing/creating using Unity game Engine
- Intractability using C# scripts
- Models and Animations using Blender

July 2020

 

Abandoned